GLSL Lighting experiments
Some images from recent experiments with shaders in Processing, focusing on lighting.
I have adapted the depth of field by Martins Upitis and the light scaterring by Fabien Sanglard shaders and some tips by Iñigo Quilez for outdoors lighting and fog.
Experimenting lighting in black and white, on a scene with physic simulation of deformable clothes (mind the awful video compression).